













🚀 Elevate Your Reality: Where Work Meets Play!
The Meta Quest Pro is a cutting-edge mixed reality headset designed for professionals and creatives alike. With features like high-resolution passthrough, ergonomic design, and advanced haptic feedback, it allows users to multitask seamlessly in both virtual and physical environments. Equipped with powerful hardware, including 256GB storage and 12GB RAM, it redefines how you connect, collaborate, and create.





M**.
AMAZING. Completely disagree with people saying it's over-priced.
People will spend $2k on a great TV or monitor, and yet take issue with a headset that is a standalone device with crystal clear lenses, great FOV, eye tracking, face tracking, and amazing controllers costing $1500. I can see why. Consumers had the bar set too low in terms of pricing with the Quest 2. At the end of the day this IS a premium device. Working inside the quest 2 is uncomfortable and the lenses make it so that you have to move your head to look around. The lenses on the pro are so clear that you can just move your eyes. This product is a step forward, as it gives developers everything they need to work towards a next-gen experience. Local dimming, foveated rendering, and color passthrough for AR. Sure, the resolution could be higher - but reading 12 pt font is still plenty comfortable. By the way, even though it's lower than the Quest 2 in terms of total pixels, there are still more pixels per degree (the metric that actually matters). If you just want it for PCVR - it might not be worth it, but if you want to work and experiment with a device (and also want to play some games), this thing is AMAZING.
J**.
The Meta Quest Pro is a Pro-Consumer Device
Look the Meta Quest Pro is one heck of a device. There is truly nothing like it. It's not perfect and depending on your preconceptions from how it was advertised, it will not be convincing for most. Nor should it be, this device is Meta's (Facebook's) first attempt to step into an AR territory. It's a great device but there's one problem. The software and AR app support is lacking. This is expected and is why this device costs so much - it's a DEV kit. It's really aimed at developers and VR/AR enthusiasts. For $1500, your likely the type of individual who has already been convinced that AR will be the next technological advancement regarding human technology interaction. For $1500 your more than likely the type of individual who wants to help make this happen, experience it and contribute to its growth.
A**N
Major upgrade that doesn’t feel major
The first thing that I will say is that, even though it’s a major upgrade from the quest 2 the pro doesn’t shine as much as you would expect. Maybe they haven’t done enough to this point to take full advantage of the hardware. As other users have said, there definitely is a sharper image when you’re looking on a different areas. The edges are definitely more defined. Watching videos off your computer is definitely a little sharper. Although the visuals are definitely welcomed, they’re not enough to justify the price tag. The games are a little bit sharper, but you still have the old games. There’s nothing gnu as far as games or apps, or anything along those lines. The pass-through is definitely much better with color added, but it is so blurry that it’s almost unusable for things in the room even though you can use it, it’s basically the black-and-white version but now in color that being said, there is a virtual desktop that comes along with the pro that allows you to use your desktop on a computer using the pass-through it is very easy to see your keyboard and your mouse. The image is sharp enough to see the keys nowhere to put your fingers on the keys. You may not be able to see the letters on the keys very well, but you know if you type for a long time where the keys are by memory, so with the display of your curtains, pewter desktop up and visual images of the keyboard and mouse. It is definitely usable VR version of your computer. However, I things like your phone or TVs or any other images that show on the screen are so bright that you can’t even use them so if you’re setting up a virtual desktop for your computer to use basically the only thing you’re gonna be able to use is your computer and things within the VR headset overall the price tag is pretty steep, but it is definitely will worth an investment. I added the full light blocker and it works fairly well. I never use the side blockers I went straight to the full blocker. I have noticed that you have to tighten the headset to keep it on your head. It can’t be loose or it drops down below your eyes when it’s tightened, it does leave an impression on your forehead. It would be nice if there was a top strap that went over the top of your head so you didn’t have to tighten it as tight. I do like the fact that the controllers have chargeable batteries in the dock is pretty nice , overall I think this is a good purchase, even though I think the price tag was pretty steep
1**N
100% worth it for the price for a brand new Quest pro
I was prepared to receive an used or refurbished Meta Quest Pro since I haven't seen them in main stores for a couple of years, but the seller went above and beyond my expectations and delivered a brand new one that was well-packaged and very good condition for the actual Quest box.👀
A**N
A beta device with hardware potential only few know what for
This headset was purchased for my educational VR-afforded projects and, unfortunately, my decision to send it back was made just after a few minutes of use. It seems that Oculus 2 that I already have is 95% the same as this Quest Pro but at a 1/3 of the price. I thought that the so well promoted hardware-related improvements would be somehow implemented by Meta but, alas, it seems like those features have been incorporated into this headset for only those bravest who know (or will know) how to implement them. So, is that device for creators or developers of programs for creators. If the former is true, I don't see how it's better than Oculus 2. And if the latter is true, well, this is a true beta for developers. Pluses: - [ ] Display clarity (however, there is actually much more glare because the light creeps in from all the directions right onto the lenses, even with the shades installed). I'm confident the decision to make the light-blockers removable was deliberate. But it does make the screen look so bad because of the light bleed. - [ ] FOV: just barely wider (and horizontally only) - [ ] Sharpness: it is much sharper, particularly close to the edges, it has a bigger “sweet-spot” (HOWEVER, you hardly ever notice this as you are likely to look right in the middle of the viewing area. So, when you want to look sideways or up and down, I found it actually easier to do it the way we do in real life -- by moving your head). Negatives: - [ ] Although the sound is louder, it is actually has a lot of rattle (probably because it’s just the same speakers from Oculus 2 with extra amplification) - [ ] The overhyped hand-controllers: they have a lot of jitter / stutter throughout the UI and in programs; per my comparison, they perform much worse than the Oculus 2 controllers. - [ ] The headset is very heavy. The front is as heavy as the Oculus 2, and the counterweight (due to the battery being in the backplate) is not sufficient at all. - [ ] COMFORT: I find the Quest Pro extremely uncomfortable!!! Basically, the entire headset is supposed to stay on stably by the way of squeezing your forehead and the back of your head. Apart from leaving the red mark, it causes headaches after mere minutes of use. I assume this comfort-aspect depends on the curvature/size of a user’s head. I’d recommend consulting a much more reputable reviewer from “roadtovr” who explained this particular issue quite well. - [ ] I find it very unproductive for content creation. My workflow requires that I take the headset on and off numerous times — to track the progress. The stiff design of this Quest Pro makes this task impossible. This contrasts with the Oculus 2, where you can move the headset up and down in relation to the side bars and, when needed, just glance inside without needing of putting the headset on properly. - [ ] Taking it on and off (as well as during adjustments) triggers accidental presses of volume and power buttons since they are located on the underside of the side-bars.
C**E
Meta Quest Pro - Good Potential but Marred by Issues
I recently purchased the Meta Quest Pro, and while I had high hopes for this new virtual reality headset, I must admit that I have encountered several issues that have left me feeling underwhelmed. Here's my honest review: Connection Issues: The headset consistently loses connection to the controllers, and at times, it gets stuck in a sleep state that requires a hard reboot. This has been quite frustrating, especially when I'm in the middle of a gaming session. Charging Station: The charging station is poorly designed, lacking a magnetic feature to secure the connection. I've found myself fumbling with it constantly, trying to align the charging pins correctly. A simple magnetic connection would have made this process much smoother. Charging Status and Charge State: It's not easy to see the charging status and charge state of the headset. A more intuitive indicator system would be a welcome improvement. Comfort and Weight: The Meta Quest Pro is relatively heavy and uncomfortable to wear for extended periods. I had to purchase a thicker padding for my forehead to alleviate the discomfort. A lighter and more ergonomic design is definitely needed for future iterations. Battery Life: The battery life is quite weak and doesn't last long. Combined with the problematic charging station, this issue has significantly impacted my overall experience. Controller Feedback: The controller feedback is impressive when it works, providing immersive and enjoyable vibrations. Game and App Library: Although the Meta Quest Pro has some exclusive content, there aren't many popular games or apps that set it apart from its predecessor, the Meta Quest II. An expanded library of exclusive content would help justify the upgrade. Price: The price decrease from $1,500 to $999 is a significant bonus and makes the headset more accessible to a wider audience. Recommendations for the next iteration: Lighten the headset and improve comfort Enhance padding for better user experience Increase battery life Implement a magnetic charging solution Clearly indicate charging status and charge state In summary, the Meta Quest Pro has the potential to be an excellent VR headset, but it's currently marred by several issues that need to be addressed. A few key improvements would significantly enhance the user experience and make it a worthy successor to the Meta Quest II.
B**3
Works well and isn’t bulky
Amazing, I prefer this to the original base. It’s not bulky and works great. My son is happy
T**Y
Love this thing
I pre-ordered an Oculus Quest 2 before they launched. Used it a ton prior to the Quest Pro release. Switching to the Pro was quite the eye opener. The faster performance, the incredible lens clarity, the COMFORT, face/eye tracking - this thing is incredible. I purchased this at full price prior to the 33% price drop, and I'd do it again. Don't let the Meta haters talk you out of it. However, writing this review in May of 2023, I recommend most wait for the upcoming Quest 3. It's going to use the identical lenses to the Pro but with higher resolution displays. The dramatically increased processing and graphics power of the Quest 3 will be more future proof. Unfortunately Meta has been extremely slow to implement work features. Last time i checked, I still can't use virtual monitors with a Windows PC, only Mac. If you're buying this for work, just know that it may not speed up your workflow but actually make it worse. For traveling however I've found this to be a useful tool to have more screens while I'm mobile with just a laptop. Overall, for an enthusiast, this headset is great. For the average everyday consumer, I recommend waiting for the Quest 3.
Trustpilot
3 weeks ago
2 weeks ago