

🚀 Capture Your Moves, Create Your World — Anytime, Anywhere!
Sony mocopi is a portable 3D motion capture system featuring six lightweight sensors and multiple mounting bands, compatible with select iOS and Android smartphones. Its dustproof and water-resistant design enables versatile indoor and outdoor use. The mocopi app streamlines avatar creation and motion recording, while the optional PC app offers expanded capabilities for professional 3D content creators. Perfect for VR, gaming, and digital content professionals seeking hassle-free, high-quality motion capture on the go.











| ASIN | B0D9R3YVZ6 |
| Batteries | 6 Lithium Ion batteries required. (included) |
| Best Sellers Rank | #7,220 in Video Games ( See Top 100 in Video Games ) #121 in Standalone Virtual Reality Accessories #224 in GEM Box Microconsole |
| Customer Reviews | 3.8 3.8 out of 5 stars (76) |
| Date First Available | August 12, 2024 |
| Item Weight | 1.34 pounds |
| Item model number | QMSS1/USCXA |
| Language | English |
| Manufacturer | Sony |
| Package Dimensions | 9.45 x 7.24 x 3.82 inches; 1.34 Pounds |
| Release date | August 12, 2024 |
| Type of item | Video Game |
M**Z
La entrega fue de acuerdo a lo ofrecido. El equipo trabaja bien, solo tuve un poco de dificultad para conectar los sensores a mi celular, pero desconecté otros accesorios de bluethooth y me permitió la conexión. La aplicación registra el movimiento de acuerdo a lo que muestra en su página. Solo para aclarar no se registra movimientos a detalle de las manos pero en general si registra el movimiento y desplazamiento de cuerpo, lo recomiendo si no requieren registros más a detalle.
A**N
Very good
Tracking is pretty good for the price
A**D
Decent hardware, predatory and embarrassing software. Unusable.
Do yourself a huge favor. Please take your money somewhere else I bought mocopi to use it for full body tracking in VR. I’m a dancer. I need stability, low latency, and freedom to export motion data. The tracking itself is decent. Not perfect, but potentially competitive. The problem isn’t the hardware. The problem is Sony. The mobile Mocopi Link app is practically unusable. It disconnects every few minutes. In longer sessions it simply isn’t reliable. I made the mistake of spending an additional ~$2,000 MXN (~$100 USD) on the sensor data receiver so I could use all 6 trackers without relying on my phone. I thought that would reduce friction. It made it worse. The official Steam VR app has been bugged for months. Tracking is locked at 30Hz. Thirty. In 2026. That makes the avatar look like it’s made of jelly. For dancing or fast movement, it’s unusable. The PC Microsoft Store version works much better… but it is artificially restricted. The free version only lets you “view” tracking. You can’t record mocap. You can’t export data to VR or into any file type You can’t stream to external software. To unlock basic functionality, you’re forced into a monthly subscription. And this is where it becomes absurd: To send motion data to open-source tools like SlimeVR — which are free and community-maintained — you have to pay Sony monthly just to unlock access to hardware you already purchased. The firmware is tightly locked down. There are no real plug-and-play alternatives unless you go through their subscription model. The sensor data receiver doesn’t fix anything because the bottleneck is the restricted software. No serious competitor forces you to pay a monthly fee just to use the hardware you already bought at its full potential. This is not a technical limitation. It’s a business decision. And it’s a terrible one. mocopi could have been a great tool. But the software implementation is restrictive, artificially limited, and clearly designed to extract recurring payments from users. The hardware is decent. The overall experience is an abuse of trust. Anything good this hardware could provide is immediately discarded by an absolutely predatory system which doesn’t respect its customers at all. I also have VIVE Ultimate trackers. Those suck because of the way they work hardware-wise. Mocopi just suck because Sony artificially makes them suck software-wise. i’m not subscribing to use the hardware. I’m selling these anywhere I can. I’m never buying anything from Sony ever again, I will tell my family and friends to do the same. And I hope you don’t ever buy anything from them again either. I regret not returning these when I could. Embarrassing, Sony. Simply utterly embarrassing.
D**.
Great for Motion capture, not for VRchat.
If you want this for its Motion Capture ability than its very good for its low cost. HOWEVER, if you are buying this for FULL BODY on VRCHAT just buy base stations and vive trackers. Yes its more expensive but youll be adjusting the trackers every 15 minutes. i spent more time fixing them than actually using them.
A**R
Only works with XYN motion studio
It works with XYN motion studio for the mocopi pro system, but that's all it works with. I wish their SDK had support but no, Sony please add SDK support so I can use this with my own software made with game engines like Unity/Unreal. The latency with this is so good but locked behind a subscription service.
M**I
Good
Good
S**N
Not worth the money
As a vrchat player mocopi is very baddd like very badddd unless you have a PC. But with just a stand alone quest 3 or 2 it isn't worth it you have been warned.
J**C
Not worth it
One tracker actually came defective and overall, the time I spent trying to connect it to my phone just for basic setup without the trackers disconnecting every 30 seconds- only to find that out was very alarming. The whole gimmick is that it’s supposed to be more versatile to set up/use, but I’ve never been so frustrated with a product before in my life. Would not recommend.
TrustPilot
2 周前
2 周前