⚔️ Conquer the battlefield, one spell at a time!
The Mage Wars Forcemaster vs. Warlord Expansion Board Game enhances your gaming experience with 216 spell cards, 2 custom spellbooks, and additional gameplay complexity, designed for two players seeking strategic depth and epic duels.
N**K
Excellant expansion, one that fits right in with the Core set!
My main problem with expansions to board game is the disjoint it creates when fusing the two. This does NOT cause that to happen in the slightest. The expansion feels right at home, and the two classes (while excellent) do not break the game. They play a bit differently too. The warlord has an interesting dynamic with his creatures and the forcemaster is almost completely different than any other mage class. The quality of the cards are great type of card stock and the pieces you punch out are good. I just happen to always punch out a little bit off the side on accident. The box is portable and easy to jump into a game, WOULD BUY!!!
D**S
A great expansion for a great game.
This much anticipated expansion adds 2 new mages to the mix.The Forcemaster is Jedi like mage using force attacks and mind magic. Her major weakness is in the creature department but her spells excel at crowd control.And the Warlord will give her a crowd to control. He excels at boosting his creatures with experience and inspiring them to better performance.I won't go into all the spells but it seems Arcan Wonders listens to feedback. Unlike the core set each spell in Forcemaster vs Warlord comes with an extra copy. All the better for deck building.Most spells in the set play specifically to the two new mages but will make great additions for the old mages. However some are specifically aimed at the original four, such as Sectarus, a sentient sword that can cast curses and Renewing Spring, a light/nature conjuration that heals creatures with a quick action.This will make a great purchase for anyone who likes Mage Wars.
S**L
Great Add-On for a Great Game
I really enjoy Mage Wars, and I hope that it continues to expand and gain in popularity.This expansion adds more of everything that makes the core game great.More unique characters, obviously - and more great tactical possibilities. The Warlord can swarm you with smaller creatures similar to the Beastmaster, but he has powers to make his soldiers stronger and tougher. He also has several buildings to put out which radically change the battlefield to his advantage.The Forcemaster is a real powerhouse, she doesn't rely on creatures nearly as heavily as other mages, which is good and bad. On the plus side, she can hit you hard and fast, and she has great defense so she's a very "in-your-face" fighter that can stand toe-to-toe with any other mage thus far introduced. On the downside, with fewer creatures on the board, she seems to spend a lot of her time and mana on more evasive maneuvers, pushing you and your creatures away or teleporting herself into a better position. I think in the hands of a skilled player the Forcemaster could be one of the most powerful mages in the game.I'm having a lot of fun with Mage Wars, the only real downside is how long it takes to setup and perform upkeep between turns. In this respect, I think Magic: TG may actually be a superior game, because I can carry around a couple of decks at all times and I don't need a board or a bunch of counters and chits to keep track of what's going on.Still, a lot of fun to be had in Mage Wars, and I understand another expansion is coming out soon, including a Necromancer, so I'm definitely looking forward to that!See you in the Arena!
S**N
Great expansion
Okay, so after playing Mage Wars with my buddies for a while I decided to get this expansion over the Conquest of Kumanjaro because the CK expansion mainly offered two alternates for two already established mages the Forcemaster vs Warlord expansion offered two new and different mages for different play styles.If you want to know what I think about Mage Wars in general, go read the review I wrote for that game, this is just about the expansion.The Forcemaster (FM) is essentially a jedi on the field. She doesn't focus on creatures or direct damage spells anywhere near as much as the other mages do an instead is all about buffing herself up to walk across the field and pummel the opposing mage into a pile of chunks while using mental based magic to give her a leg up on the competition and beat down the other mage's creatures. She is vastly different than the other mages in the game in this regard and plays a lot more quickly as a result. This leaves her open to be punished pretty hard in the late game when the other side has creatures a plenty out and are slinging damage dealing spells frequently, but a FM should not let the game play out too long and should shut down the other mage as quickly as possible.The Warlord is interesting in the sense that the way the game tells you to play him is utterly wrong. If you were to use the basic spell book construction and follow the advice of the rule book with him, prepare to have your Warlord get crushed pretty steady. It is presented as he should be someone who focuses on swarming your opponent with a lot of smaller creatures and beefing them up with different abilities throughout the game, but he is nowhere near as talented as the Beastmaster is in this regard and his smaller creatures are too tame to be worth the trouble of bringing a lot of them out. No, sir, using him as a cowardly mage that sticks back and sends wave after wave of troops is a pretty dumb tactic. On the other hand, giving him 3 or 4 higher cost but powerful creatures (Throgg and Iron golems for example) and having him take to the front lines with them with a massive warhammer in hand makes him and his crew a powerful force to be reckoned with. Use the smaller troops and the buildings as limited support, but always keep your mage beefed up and right with your main force to do an alternate take on swarming. Instead of whittling you down with weaker creatures over time, he will instead use a few really strong troops with good tactics to control the field and break a mage down.These two mages off more variety and already robust game and this expansion gets a thumbs up from me as a result.
J**S
Nice expansion to an already great game
Nice expansion to an already great game. I really like both mages, and both introduce completely new tactics to try. Also introduces some neat new status effects and other things as well.
T**O
What more could you ask for?!!
Okay, so Arcane Wonders goes and thinks, hmmmm what does the game need right now? Oh yeah!! A freakin Jedi mage, that would be awesome (everyone nods in agreement)!! Well, I must admit the game hits it big and the expansion is sort of a tour de force literally and just makes the overall gameplay even smoother and allows uglier decks (a good thing). The Warlord is a nice addition, just not as cool as the freakin Jedi (duh it's a Jedi). If you like the original game, I cannot stress enough that this will make it sooo much better. Instant click and purchase.
A**R
Awesome
Awesome addition to a great game
D**D
Good game.
A better experience that typical MTG game. No lack of mana per round due to no land cards and a well thought out series of characters.Not played with them all but a good game and good fun.
A**S
ottimo
forse un po caro rispetto alla scatola base, visto il limitato numero di carte.Avrei preferito avere qualche carta in più del core set: se comprando le espansioni si potesse "rimpolpare" il mazzo base in modo da costruire mazzi per più giocatori sarebbe meglio.
C**S
Error por mi parte pero un gran juego
Pensando que era el juego base la cagué y compré la ampliación pero bueno. El juego es bueno y vale la pena. Para más info board game geek!!!!!!!!!!!!!!!!!!
M**S
great expansion
great expansion for mage wars and amazon.ca was selling it for a price I couldn't say no to
TrustPilot
2 个月前
1天前