







🌊 Sink or Swim: Can your team save the Forbidden Island?
Forbidden Island is a cooperative card game designed by Matt Leacock, creator of Pandemic. Suitable for 2 to 4 players aged 10+, it challenges teams to work together to collect four sacred treasures and escape a sinking island within approximately 30 minutes. Featuring 95 pieces including cards, tiles, and pawns, the game combines strategic problem-solving with accessible rules, making it a perfect gateway for millennial professionals seeking engaging, social gameplay that sharpens collaboration and quick thinking.








| ASIN | B003D7F4YY |
| Amazon Bestseller | #79,410 in Toys & Games ( See Top 100 in Toys & Games ) #2,045 in Board Games (Toys & Games) |
| Batteries Included | No |
| Batteries Required? | No |
| Customer Reviews | 4.7 4.7 out of 5 stars (9,894) |
| Date First Available | July 1, 2010 |
| Item model number | CSG-FORI |
| Language | English |
| Manufacturer recommended age | 10 years and up |
| Material Type(s) | Plastic |
| Model Number | CSG-FORI |
| Number of Game Players | For 2 to 4 people |
| Number of Pieces | 95 |
| Product Dimensions | 22.23 x 16.51 x 0.25 cm; 0.63 g |
| Target Gender | Unisex |
A**P
Good fun.
If you like Pandemic........
H**E
パンデミックほどの奥深さは無いけど、エッセンスは十分に取り込んでいる。 セットアップも簡単でPlayもサクサク。 コレで協力形のゲームの面白さを伝え、パンデミックでどっぷり嵌まる。 ボドゲに興味のない相手もこれで立派なボドゲーマー
き**く
勝敗がつくゲームだと、ゲーム後にギクシャクする場合があるので(笑)、協力型ゲームを探していました。 まず一人三役でプレイ。これでほぼルールを把握できました。次に2人でやって、協力型の醍醐味を味わいました。 内容以外では、場所をとらないこと、一回のプレイが30分程度なことが良かったです。 英語版を買いましたが、確認しながらプレイすれば理解できる内容だと思います。検索すれば説明したサイトも簡単に見つかります。
L**Y
Goos review
The game was really fun to play because we had to find a strategy to survive on the island. This improved ojr communication and collaboration skills together during this game.
の**き
同じ作者の超有名作パンデミックと比較されますが、システムはまったく一緒です。テーマが4種類の薬品を作るから、4種類のお宝をGETするになってるとか。ただし、パンデミックでいう病原菌の拡散の処理に当たる部分が無いのでその分手軽になっています。当方では、早ければ15分程度で終わることもあり、パンデミックよりも稼働率は高いです。お宝のフィギュア、タイルカードの美しさ、あと缶箱なのもいいですね。(紙箱版もあるらしいですが。)内容で4点、コンポーネントで+1点です。
A**ー
Great game for introducing kids to board games!
Was a great game for me and my six year old. Relatively easy to beat so long as everyone works together and not terribly difficult to understand. We have since moved on to Magic the Gathering, but this game was a great starting point for us and I’ll believe we will open up that tin box again. Well done!
ぼ**ー
協力じっくり型ゲーム。初心者や初回プレイの人の説明するのが大変だけれど、そこからわいわいやるのが楽しみどころ。 島がだいぶ沈んでこないと、初回プレイでは楽しさがわからないかも。 3回くらいプレイすればだいたいルールがわかります。 箱は缶製で、ちょっとしゃれています。 カードやタイルも作りがいいです。(カードはちょっと滑りやすい) ルールが解りづらい箇所が多々あるので、いろいろなサイトで情報を集めて捕捉することが必要です
A**R
レビュー評価が高かったので、購入してみました。 日本語説明書の間違いが多く、ルールの詳細が良く分かりませんでした。 (子供(中学生)では、ルールが理解できず、親がやっとの思いでルールを大雑把に把握しました。) 曖昧なところは、適当に解釈して、ゲームをしましたが、 本当にこのルールで良いのかクエスチョンが残り、真に楽しめませんでした。 英語に堪能な方は、英文ルールガイドをみたら、わかるのでしょうが。。。。
A**A
Plenty of people have done an admirable job of explaining the games in their reviews, so this is instead an attempt at a comparison between a number of games, the pros and cons of each and which may suit different people best. The games in question are: Carcassonne, Settlers of Catan, Castle Panic, Smallworld, and Forbidden Island. We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found: Settlers of Catan We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time. Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so. Amongst other things, I think they'll find it too dull. Carcassonne This has been a favorite for years now, and everyone we've played it with has gone off to get it themselves. We usually play without farms because it then becomes less directly competitive and more sociable. Kids can play it, adults can play it, it's relaxed, it's fun and it's simple to learn. Here's one nice thing about it: you don't have to be constantly thinking and planning ahead. You don't know what card you're going to draw next time, so you just play one card at a time. You're encouraged to discuss where to put a card, and since you don't know what piece you're getting next, your comments to another player are usually pretty unbiased. Who should get it: In my experience, pretty much anyone, except those who want ultra-competitive games. The first few expansion packs are also well worth getting, but don't bother with anything from Mayor onward. Castle Panic The kids love this one, again it's simple to learn and it has the added bonus of allowing them to get out their aggressive instincts and go postal on monsters! They don't like the `master slayer' option, but prefer just straight cooperative play. After the first few plays, I've found the basic game is too easy, and so we're experimenting with making it more challenging, such as starting with no walls, or drawing 3 monster cards at a time instead of 2. I think Castle Panic will become a game that we get out pretty regularly to play. Who should get it: People with kids, who want to play cooperative games. Could be fun as a party game too! Smallworld While the kids have enjoyed playing this, I think their interest is starting to wane already. I suspect it will work better as a game with a group of adults, or when the kids are older. It has a lot going for it, especially the creative cards and board, but as others have noted - what's with the box for the tokens? Very poorly designed and adds unnecessary annoyance. Most of the time when playing we've found it's not too directly competitive, it's easier to attack lost tribes or declining races, so generally it doesn't get too personal! Who should get it: I think this would make a fun addition to a games collection, but I don't think it would be a go-to game, especially with kids. The rules are more complicated to learn and explain than the other games, and this makes it hard to just sit down with new players and get on with a game. Having said that, we've enjoyed playing it , and I think it'll get pulled out every now and then over the years. Forbidden Island Although the kids would prefer Castle Panic, when we've played Forbidden Island (at my insistence!) they've thoroughly enjoyed it. As the island starts to collapse in a heap toward the end of the game, the tension levels rise and people are on the edge of their seats! The game always ends with voices rising in pitch and tension as cards get turned over - it's fun! It's a pure cooperative game, and that works well for us as a family - no one feels bad, we're all in it together. We're still using the `Normal' level of play, maybe we'll notch up a level soon! Who should get it: If you like cooperative games, I think this is excellent to have. I love how easy it is to set different difficulty levels, and it's definitely the game that's had the most excited tension - Castle Panic has this at times, but not sustained (at least as the basic game). It doesn't have the whole monster thing going for it that Castle Panic does, and I think that's why the kids haven't latched onto it so quickly (kill trolls or wander round an island getting treasure - which is your average kid going to choose?) but I suspect that long-term it'll have more staying power.
C**Y
This was played by a group of three 30+ y-os and this engaged us for hours. We played all levels of difficulty and found the most difficult one to be the most engaging. Rules are fairly straightforward with instructions also on character cards. After one or two rounds, you remember all the rules. Graphics are also beautiful, and we loved that this was a collaborative game (vs a competitive one) and we had lots of fun discussing our strategy and working together. In all, I’d highly recommend getting this game.
C**8
Great game! Excellent game mechanics will keep it fresh for a while. Arrived earlier than expected, pieces and cards are good quality. My wife and I enjoy it thoroughly. Tension build up as the island starts to sink and we still have to get treasures to escape. Great to cooperate.... Our first cooperative game, didn't think it would be fun. The game layout and play is excellent..... Loads of videos online showing and explaining the game. One of my top 4 games that i believe one should own. Others I'm getting... Lost cities card game. Settlers of Catan. Istanbul. Already ordered lost cities on Amazon, so will compare when i get it. But forbidden island was second on my list, got it first and very happy with it. Tin box did have a very minor dent though, nothing else was wrong with it. The dent was just popped back in place. The box itself is beautiful and complements the pieces and cards.
D**Z
Perfect.
C**1
As described, great game my family love it.
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