---
product_id: 4914965
title: "How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World"
price: "S$49"
currency: SGD
in_stock: true
reviews_count: 13
url: https://www.desertcart.sg/products/4914965-how-to-become-a-video-game-artist-the-insiders-guide
store_origin: SG
region: Singapore
---

# How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

**Price:** S$49
**Availability:** ✅ In Stock

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- **What is this?** How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World
- **How much does it cost?** S$49 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sg](https://www.desertcart.sg/products/4914965-how-to-become-a-video-game-artist-the-insiders-guide)

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## Description

desertcart.com: How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World: 9780823008094: Kennedy, Sam R.: Books

Review: Perfect For Students, Or Anyone Interested in a Game Art Career - So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction). Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include: concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art. The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the Kindle e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions. All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me.
Review: Excellent intro to the subject, good format - I only have recently become interested in Video Games. I'm truly enjoying this read which is taking me behind the scenes of a totally new world. The book's format is excellent. Each chapter covers a particular expertise needed to build a video game starting with a job description, showing what sort of work is done at each stage of development, explaining the tools used, explaining jargon, all this with lots of excellent illustrations. Then the chapter closes with a wanted ad that gives you an idea of education and skills you will have to bring to the job. Through this book I have acquired a new respect for the people in this industry and I promise I will never again think of them as "dudes wasting their talent and time drawing gore for a living". Although....

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,426,795 in Books ( See Top 100 in Books ) #415 in Digital Art #613 in Video Game Art (Books) #2,485 in Job Hunting & Career Guides |
| Customer Reviews | 4.4 4.4 out of 5 stars (144) |
| Dimensions  | 7.46 x 0.45 x 10.01 inches |
| ISBN-10  | 0823008096 |
| ISBN-13  | 978-0823008094 |
| Item Weight  | 2.31 pounds |
| Language  | English |
| Print length  | 160 pages |
| Publication date  | May 14, 2013 |
| Publisher  | Watson-Guptill |

## Images

![How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World - Image 1](https://m.media-amazon.com/images/I/8188OaQNuvL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Perfect For Students, Or Anyone Interested in a Game Art Career
*by C***Y on March 12, 2015*

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction). Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include: concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art. The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the Kindle e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions. All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me.

### ⭐⭐⭐⭐⭐ Excellent intro to the subject, good format
*by M***R on December 24, 2015*

I only have recently become interested in Video Games. I'm truly enjoying this read which is taking me behind the scenes of a totally new world. The book's format is excellent. Each chapter covers a particular expertise needed to build a video game starting with a job description, showing what sort of work is done at each stage of development, explaining the tools used, explaining jargon, all this with lots of excellent illustrations. Then the chapter closes with a wanted ad that gives you an idea of education and skills you will have to bring to the job. Through this book I have acquired a new respect for the people in this industry and I promise I will never again think of them as "dudes wasting their talent and time drawing gore for a living". Although....

### ⭐⭐⭐ Good book, not the best.
*by R***A on July 3, 2019*

Pros: This book comes with a lot of good information in an organized fashion. Cons: Some of the methods described in the book are outdated. Most of the information in this book is available online for free.

## Frequently Bought Together

- How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World
- Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
- The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

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*Last updated: 2026-10-02*