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โWith his YouTube channel, Mitchโs VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. Iโm thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unrealยฎ Engine VR Cookbookโฆ. Mitch is uniquely qualified to share this book with the world.โ โLuis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquerโand Unreal Engine 4 is the ideal platform to conquer it with. Unreal ยฎ Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffreyโs tested โrecipesโ contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether youโre creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain โbig pictureโ knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If youโre ready to master VR on Unreal Engine 4, this is the practical resource youโve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available. Review: I good read, I was worries that the book would ... - A good read, was worried that the book would repeat the same thing multiple times for each of the different VR headsets. With only 288 pages and: Vive, Rift, GearVR, PSVR among others there is not a lot of space to cover real content. Luckily, I was wrong. The first chapter covers the different systems and provides a few tables that discuss the key difference in the APIs. There are a few pages in chapter 2 that talk about gear VR setup, since it does have a few extra steps when compared to the other systems. Once that is done however the text gets right to the heart of VR development Topics include creating interfaces for your objects, tracing, creating interactive objects, teleportation along with other movement options, Unreal Motion Graphics (UMG)., Kinematics and that is only the first 40% or so of the book. Later own you will learn about optimization, working with motion controllers, even go into the render pipeline and different shader options. Appendix chapters cover using the editor in VR mode and online resources for more information I am happy with the book overall, but keep in mind this is a cookbook, so you are not building a game like most books. Here each chapter will teach you the key elements; tracking, rending menu interaction ect that go into making a game. The nice thing about this text is that you are also told why/how something works were many text simple say do this then this. Review: Great learning tool! - I built an entire multiplayer VR framework using this book in Unreal Engine 4.26. It's a great addition and has MANY helpful codes to copy. Make sure you grab Mitch's files from GitHub too!
| Best Sellers Rank | #4,096,664 in Books ( See Top 100 in Books ) #825 in Computer & Video Game Design #1,682 in Game Programming #1,976 in Computer Graphics |
| Customer Reviews | 4.4 out of 5 stars 56 Reviews |
N**2
I good read, I was worries that the book would ...
A good read, was worried that the book would repeat the same thing multiple times for each of the different VR headsets. With only 288 pages and: Vive, Rift, GearVR, PSVR among others there is not a lot of space to cover real content. Luckily, I was wrong. The first chapter covers the different systems and provides a few tables that discuss the key difference in the APIs. There are a few pages in chapter 2 that talk about gear VR setup, since it does have a few extra steps when compared to the other systems. Once that is done however the text gets right to the heart of VR development Topics include creating interfaces for your objects, tracing, creating interactive objects, teleportation along with other movement options, Unreal Motion Graphics (UMG)., Kinematics and that is only the first 40% or so of the book. Later own you will learn about optimization, working with motion controllers, even go into the render pipeline and different shader options. Appendix chapters cover using the editor in VR mode and online resources for more information I am happy with the book overall, but keep in mind this is a cookbook, so you are not building a game like most books. Here each chapter will teach you the key elements; tracking, rending menu interaction ect that go into making a game. The nice thing about this text is that you are also told why/how something works were many text simple say do this then this.
B**L
Great learning tool!
I built an entire multiplayer VR framework using this book in Unreal Engine 4.26. It's a great addition and has MANY helpful codes to copy. Make sure you grab Mitch's files from GitHub too!
J**S
Great book for those with a basic knowledge of UE4 ...
Great book for those with a basic knowledge of UE4 but very little knowledge and experience in VR. Covers the fundamental operations of VR in sufficient detail (e.g. how to move, grab objects, etc.). This won't make you an expert, but by the end of the book most readers will understand and have the capability to create basic VR apps (i.e. indie games rather than Robo Recall). 4 stars instead of 5 because the author tends to explain what a blueprint does after constructing it, which requires going back and reading the instructions a second time to understand the purpose of all the steps. If you don't know how to perform basic operations in Unreal (e.g. create a project, drag and drop a pawn, create a blueprint), I'd recommend watching youtube videos and spending a few hours getting to know the basics of Unreal before diving into this book. Otherwise it will be difficult to focus on the VR concepts if you're trying to learn Unreal engine basics at the same time.
P**H
Most of this stuff is already built into UE4 templates. - correct me if I am wrong
I love the book, although I don't fully understand the integration. Most of this stuff is already built into UE4 templates. But it is good to understand the mechanics at a granular level if you want to get in to HMD, which everyone will tell you is the biggest sh#t right now on the planet for development.
A**L
Most up to date Unreal Engine 4 VR guide
Half way through the book and loving every moment of it. Most up to date Unreal Engine 4 VR guide out there. Full of color pictures and pages with explanations. I would say this can also be helpful for the beginner who just learned his way around the Editor and know what blue prints are etc. Just in case newbies are hesitant about getting it. (dont know why video is upside down)
C**H
This book has great stuff but not cutting edge
Unreal keeps updating their software. This book has great stuff but not cutting edge stuff
A**Y
Five Stars
A Must Have For Serious VR Development!
C**S
Not quite as thorough and no way to get support
I admire the VR recipes in the book but the instruction tends to leave out important areas when building nodes and I had to go and research to find answers because the instructions and the illustrations were not as clear. Also, I am using 4.26 and some of the nodes could not be found. I dont know if they were deprecated or not but I think the book needs to be updated with clearer instructions
B**N
Livre de cuisine
Trรจs utile pour comprendre la philosophie "logique" de la VR. Le moteur d'Unreal actuel ainsi que de nombreux plugins (certains gratuits) offrent une prise en main immรฉdiate de l'outil sans nรฉcessairement recrรฉer le fil ร couper le beurre que propose cet ouvrage, qui a nรฉanmoins le mรฉrite d'expliquer et de guider pas ร pas le novice.
J**N
Excellent introduction to VR in Unreal Engine 4
Great book. Consulted it on several work projects.
L**E
Even smell is original
Bought used book, even smell is original, perfect condition. Good price too!
J**E
Ace insights into VR in UE. And it's as ...
Ace insights into VR in UE. And it's as much about the things you need to unlearn as the things you need to learn.
J**N
The book was really helpful for my VR development. ...
The book was really helpful for my VR development. Detailed guide on how to develop for VR using UE4. Definitely recommended
Trustpilot
3 weeks ago
3 days ago