

🚀 Step into the future of wireless VR gaming—no wires, no limits, just pure immersion!
The Oculus Quest 64GB is a standalone VR headset that combines wireless freedom with precise motion tracking and intuitive touch controllers. Designed for quick setup and adaptable play spaces, it offers an immersive gaming experience without the need for external sensors or a PC. Integrated social features via Facebook make multiplayer and community engagement effortless, while built-in audio keeps you connected to your environment. Ideal for busy professionals seeking cutting-edge VR on the go.
| ASIN | B07HNW68ZC |
| Batteries | 1 Lithium Polymer batteries required. (included) |
| Best Sellers Rank | #23,925 in Video Games ( See Top 100 in Video Games ) #183 in Standalone Virtual Reality Headsets #5,474 in PC Games & Accessories |
| Customer Reviews | 4.4 4.4 out of 5 stars (9,570) |
| Date First Available | September 22, 2018 |
| Item Weight | 4.57 pounds |
| Item model number | 301-00170-01 |
| Manufacturer | Oculus |
| Product Dimensions | 6.3 x 8.27 x 3.46 inches; 4.57 Pounds |
| Rated | Rating Pending |
| Release date | May 21, 2019 |
| Type of item | Video Game |
R**F
Perfect VR system for busy people
I love video games. I also have a family and a demanding job. My time for gaming is limited. I already had the Playstation VR, so I am not new to VR. This headset is amazing mainly because it is self contained and is wireless. Some of the tethered VR headsets are going to be an improvement over this system graphically, but you are giving up the ease of use and freedom of a wireless experience. I keep the headset hidden in my entertainment center in the living room, there are no sensors, wires, etc that are left out. Getting ready to play takes a couple of minutes and when you are done you put it right back. You can take it on the road if you want to share the experience with a friend or on a business trip. So far I have played beat saber, Vader Immortal, and Robo Recall. I am very impressed with the experience given that this system is running off of a what is essentially a smart phone platform. The graphics are pretty much PS3/XBOX 360 level of detail, but that really misses the point. The immersion you feel in the middle of one of these games goes far beyond the graphical fidelity. Think of this system in line with the Nintendo Wii. The point is the interaction. Not having wires attached to you if far more important in my opinion. The other key benefit of this system is it will expose non gamers to VR. 4-5 non gamers tried this out at my house last weekend and all of them were blown away. Very similar to playing Wii bowling with your wife/girlfriend or mom/dad, its just easy to understand and very approachable. Having an uncluttered space to play is key. Being on your feet and walking around through the virtual play space is the main benefit of a wireless system. The system wants a 6.5 foot square to allow you to move around the room during play, but you can always go bigger. You use one of the controllers to draw out the safe zone. During game play you will see a mesh wall appear when you get close to the edge. You can stick your head through the safe zone wall and the view will change to a black and white video feed of the room. This is amazing, and really helpful if you hear a strange noise need to communicate with someone in your home. The other feature I should mention is the headset has built in speakers. This allows you the play games, but still hear ambient noise in the room. If you have kids, its probably not a great idea to be blind and deaf at the same time. You can plug in earbuds for a more immersive experience, but I wouldn't recommend it unless you are solo. I have found that VR is best in short chunks, like 15-30 minutes. Most of the games feel more like arcade games and I think that is the right experience. You are moving around and depending on the game it can be a pretty active experience. Play a few rounds of Creed boxing, its not something you will likely want or be able to do for hours. The ease of setup and wireless nature of the Quest is the ideal VR experience in my opinion regardless of cost. Its less about the graphical horsepower and more about how you interact. If you don't want to maintain a dedicated VR space and invest in a dedicated gaming PC, this is the way to go. I can't wait to see the state of VR in 10-20 more years. I think wireless is the new minimum standard after giving the Quest a test drive. Good luck!
B**V
Worth the wait
It took a few weeks to get this after ordering because it was backordered, but it was worth the wait. I've never had a VR system and I understand that this is not quite as technically advanced as something like the Rift; it has a lower-powered processor than the Rift, which from what I understand results in slightly lower resolution and processing speed, but so far I'm completely blown away! The headset is somewhat weighty, but with some adjustment I find it to be fairly comfortable. The controllers are responsive. The Guardian system that allows you to set play space boundaries so you don't bump into things is spot-on, though I wish there was a button to project it at any point, instead of having to get close to it for the barrier grid to show up on the screen. Casting to another device took a bit of work, as the instructions aren't exactly clear, but I got it working. A complaint there is that there is a distracting red dot that shows up in your field of vision to show that you're casting, but it's only slightly to the upper right of your vision; it could definitely be placed further out to it's less intrusive, or even having an option to disable it altogether. It seems that a number of folks have this opinion, and Oculus does have forums where you can suggest future upgrades to the devs. As to the game catalog, there are a number of fun and interesting titles, several of which I can tell greatly benefit from being untethered to a computer. It would be nice if there were more demos so you can try them out before buying; as of now there are only two or three, and a few more non-game experiences would be welcome, but the thing has only been out a few months so I suppose we should give it time. I'm definitely excited to see what games come out in the future, but so far there are some good titles available. One big question I had when considering which to buy was the memory: should I get the 64 or 128GB? I can tell you that I currently have 5 or 6 games and a few apps/experiences loaded, with a fair bit of room left over. And of course, as you complete games you can always delete and then reinstall them later, so I feel that spending the extra $100 for the extra GBs isn't really worth it; save that money to buy some games. In the end, I would say that if you're thinking about buying this or the Rift, you should consider if the lower resolution is a big factor (though I don't think it's that big of a difference, but I could be wrong since I've never used a Rift), and if you're OK being wired into a PC, reducing your range of motion. But if none of that matters to you and you're willing to plunk down $400 on a gaming system, buy this. Buy it now. You may have to wait for it to be in stock and delivered, but it's like being a kid waiting for Christmas again. I fully believe this is the future of VR gaming and will lead to further developments that will make VR more mainstream. I am extremely happy with my purchase, and highly recommend it!
C**E
Absolutely blown away
I've been interested in VR since the very beginning, but, as a younger person just barely out of college, I never had (and still don't have) the means to afford $800+ setups. I finally decided to treat myself and grab the quest, and man, I am absolutely blown away. As soon as I put this thing on my head, I was smiling like an idiot. As my first vr experience, having only seen it through YouTube videos, the simple joy of feeling totally immersed and interacting with things around me was mind blowing. I couldn't help but pass it over to my girlfriend who was watching, and my dad a few minutes later, and they all had the same reactions: big, goofy grins. And that's what makes this device in particular so special. Out of all the VR setups, this one has to be the most social. With the quest, you don't need to have someone follow you to your bedroom where your pc is, or worse, lug the pc somewhere else. Just take the headset off and pass it around. It's so simple and fun. As someone who has never used VR before, the graphics in most games I've played look great. You can tell they've been toned back in some places, but honestly, the games are too fun to care. If you're coming from a pc, you'll probably see a graphical downgrade, but this device isn't meant as an upgrade. It's an alternative. Recently, oculus just announced the icing on the cake, making the Quest possibly the most versatile VR headset around. Soon, they'll be rolling out Quest Link - if you already have a gaming pc, you can connect (via their premium cable, but still...) to a pc and play full, pc oculus games. Not only that, but in an update, they are rolling out hand tracking. No need for controllers at all. Just your hands. Pretty cool, and I had no clue when I bought this. Now it's essentially the Nintendo switch of VR. Best of both worlds. I'll finish by saying this: if you have been interested in vr, but don't see yourself getting a gaming pc and $800 headset, then this is the device for you. Full stop, best bang for your buck. Just get it.
I**R
This is a top-notch product! Aside from a bit of stuttering....
Edit, 12/28/20: I've had this device for nearly two years now and have a few more comments to make. First, it's still a great first-gen standalone VR system, with the ability to play graphically-intensive games at a usually-decent frame-rate (expect frame-drops frequently, though). I'm still rating this a solid 4 out of 5 stars. It still has issues with smoothly running games with a stable frame-rate, with intermittent stuttering. Honestly, it annoyed me enough to replace the system thrice (thanks, Oculus) to try and find a system that didn't stutter, but every one I've owned does to a degree. Four "defective" devices in a row seems unlikely, so...I've finally come to accept it's just the limitations of the hardware, running all this stuff on a mobile VR system. I wish that lightbulb had gone off sooner, as I feel kind of bad now for requesting replacements on something that isn't actually a bug, apparently. So, keep in mind: If you want a lag-free mobile VR experience...sadly, it's still several years off, I think. Original review: I was lucky enough to receive my Quest on release day and immediately booted it up, having bought a ton of games earlier when the store opened. Set-up was a breeze (only took about five minutes or so, maybe less), and then I was in First Steps. Wow, what a cool experience! I actually replay it on occasion (I love that you can do that!) because it's just so fun. The controls were fairly intuitive and I find the experience of physically grabbing objects to be wonderful. Coming from the Oculus Go, the 6 DOF for your two controllers is truly a game-changer. The addition of room-scale to VR is awesome! I've only had Google Cardboard-like headsets and then the Go, so I had nothing to compare it to. Wow. Just...wow. I play Super Hot daily and it still blows my mind that I can actually drop to the floor to dodge bullets and then roll behind cover! I have started to use the Quest as an exercise device, with Beat Saber and Super Hot being my favorites (for a game where "time only moves when you move", Super Hot is a surprisingly intense workout). I await the Quest 2 and will buy it day-one. So, for my glowing review, why four stars? I'm not sure if my device is slightly defective or if I'm just sensitive to screen-tearing and stuttering, but I just can't ignore the stuttering that happens in (admittedly graphically-intense) games like Job Simulator and Drop Dead: Dual Strike. For example, when loading up Office Worker in Job Sim, the environment lags a bit when moving around at times or when a lot of things are happening. In Drop Dead, it's also present, to a noticeable degree. Again, it in no way makes the Quest unusable, but I was immediately disappointed to spot flaws in my brand-new device. Or is a certain amount of stuttering supposed to happen and expected? I really don't know, as I've never played games this demanding on a stand-alone headset before. I don't know if it warrants a return or not. Aside from the stuttering and glitches (my controllers lose tracking in Beat Saber with annoying frequency and reinserting the batteries doesn't fix it), the Quest is near-perfect and I have never had a gaming experience like it. If I do return it, I'll buy another physically from a store, I think. Just in case.
E**S
Standalone Roomscale VR That just WORKS - On Par with Desktop VR
As a long time Vive owner (currently using a Vive Pro and original lighthouses) I was honestly *shocked* that the Oculus Quest worked as well as it did. Despite being 100% standalone and portable, the 6DoF tracking on this thing is almost indistinguishable from my Vive, despite not having a dedicated room with mounted lighthouse sensors. It smartly switches off when not in use and boots up in seconds when you're ready to hop into VR, allowing you to play VR sessions up to three hours or just smack notes in Beatsaber for five minutes with literally no friction. The thing also works everywhere - on my first day I set it up in a conference room, my garage, my living room, and my basement - and the tracking has malfunctioning (like, maybe a second or two to sync up) perhaps twice in four days of usage. Amazingly, the image inside the headset is even more clear than my OG Vive and on par with my Vive Pro (granted, it's running lower rez, but still) and the framerate is flawless in most every game I've tried. In short, the Quest does everything we were promised at a totally reasonable $400 price point. It's an incredible device, and the freedom to go completely wireless and play anywhere (so long as there's not a super bright light or mirrored surface) far outweighs the minor loss of graphical fidelity from not having a desktop setup. I'm not abandoning my desktop PC or Vive Pro (I still use those for modded Skyrim and other high-intensity games) but I can't imagine playing games like Beatsaber, Superhot, or similar experiences on anything but my quest. Wireless is key. If you've been wanting to get into high quality VR and have balked at the price of a desktop PC and new Rift/Vive/Microsoft HMD, just get the Oculus Quest. It's great. And if you already have a desktop PC setup, get a Quest anyway. The portability of the Quest can't be matched, and I love that I can be in Beatsaber (or a similar app) in under 10 seconds flat whenever I have a few minutes to spare. The Quest is as close to a "Ready Player One" headset as you can get right now, and an exciting step forward for VR in general.
R**N
Love it.
I've only been using it a few hours, so I might amend this later to give an updated review. However, it's a lot of fun, and I like it a lot. The price is right.. The good: it is easy to setup and go. ( I had an initial problem with the left controller connecting, but unpair it and repair it worked fine after) you don't need a pc. just a android or apple phone.. Good selection of games to use. Graphics are great. the headset is surprisingly comfortable, you get used to it. It's just a matter of getting the right adjustment. The neutral: Even though you're not tethered to a pc, You still need a fair amount of space to use this. Most of the games recommend a 61/2 by 61/2 foot guardian space to safely play. I'd would say based on a person's height that the space be at least a foot or more beyond a person's hands if they were to stretch their arms out, like making human letter T, in any direction. A person 6'2" would need more space than me at 5'7" for safe game play. The bad.. so far I haven't really run into huge negatives. that bother me a lot. Battery life is shorter than I would hope for, about 2 hours. Makes me wish I had a full blown star trek holodeck. I recommend this, totally work the purchase.
V**M
A ground-breaking consumer device. Excellent experience!
This is a truly ground-breaking device for VR. The price is acceptable for the experience you get from it and after attending the Oculus Connect 6 via Oculus Venues in VR, I think there is a bright future ahead. This is not just a toy or a gaming platform. This is a new way to consume content, be it surfing the net, socializing online, watching movies or YouTube and of course playing games. Oculus Connect 6 Day One presentations showed the business sector has some uses for it as well. Getting it now, is getting head start to the future of the media creation and consumption. As for the quality of the device itself - it is my first VR device (Google Mobile VR not counting) so I have nothing to compare it to and perhaps this is a good thing. I understand that the graphic quality is not up to par with the Rift and Vive counterparts, but what it has is enough for the brain to be completely fooled into believing the virtual environments it creates. It's not just my opinion. I took it to work and half my office ordered one the same day. They all were blown away. This ability alone, to take it on the road, anywhere is worth its money already. I've read that it felt heavy for some people but I didn't notice it at all, neither has my wife and my 11-years old kid. The little one 6-years old did complain a bit. The sound quality could be better though again we didn't mind. I bought special earbud earplugs for it (not the original as they are quite expansive) and it, apparently, didn't make that much of a difference. I understand that quality earphones for Oculus Quest have not materialized yet on the market. I really recommend this product and I really recommend reading about what Facebook and Oculus has in their mind for its future (hands tracking in software, completely free in November 2019). This is a great purchase for anyone. A glimpse into the future and fantastic entertainment value for its money.
A**P
Long term 5 year review
2025 summary: 1) Stick drift is a problem 2) The Q2 is still well supported, and the Q1 isn't much different from the Q2 since the AI chip is mostly unusued. However, many games are no longer supported, such as BlastOn. Many games have been released, and are being released without Q1 support, such as Blade and Sourcery. However, B&S will work if you edit the apk and disable the check for Q2+. Thus, it's best to consider this headset for PCVR only. It is incredible value for that, and still works really well. There are also all the old games to play as well, as well as browser games that still seem to work in 2025. Hand tracking isn't very good, so you'll need controllers. So it's all about fixing the stick drift. But would you buy newer Quest if it's just going to get stick drift again and 3rd party repairs are almost blocked? edit: Be strong and don't buy a Q3; you don't own your games; you need to link your ID to the camera; Meta Actively blocks developers from supporting the Q1 so they basically obsolete your purchase remotely
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