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Star Realms is a compact, richly illustrated spaceship combat deck-building game designed by Magic Pro Tour champions. Featuring 128 cards and a portable deck box, it supports 2 players out of the box and expands up to 6 players with additional copies. Perfect for strategic millennials seeking immersive, fast-paced sci-fi battles anywhere.

| Product Dimensions | 7.11 x 4.57 x 9.65 cm; 198.45 g |
| Manufacturer recommended age | 26 years and up |
| Item model number | WW500 |
| Educational Objective(s) | Develops strategic thinking and planning skills |
| Language: | English |
| Number of Game Players | Multiple |
| Number of Puzzle Pieces | 1 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries Included? | No |
| tech_spec_battery_description_toys | No batteries required |
| Material Type(s) | Cardboard |
| Remote Control Included? | No |
| Color | Multi-colored |
| Language | English |
| ASIN | B00HRGMPIU |
D**5
Partiamo dalla consegna. Tutto ok, Amazon solita garanzia. Arrivato nei tempi; personalmente ritirato all'ufficio postale, modalità che consiglio a tutti se hanno vicino casa un ufficio aperto post 18. Andiamo al gioco: deckbuilding fantastico. Detto che altre recensioni hanno spiegato abbastanza bene le regole, faccio comunque un breve recap. Fondamentalmente le meccaniche sono quelle dei vecchi giochi di carte collezionabili MA non si necessità di acquisti di bustine per costruire il mazzo. Comperando il mazzo base si ha tutto quello che serve per giocare in 2 (in realtà anche in 4 con qualche piccola modifica - google è vostro amico ;) ). I mazzo va "costruito" al volo. Entrambi partono con un mazzo di 8 navi che valgono una "moneta", e 2 che valgono 1 "attacco". Al centro del tavolo, la trade row: 5 carte (+1, sempre acquistabile) che il giocatore può "acquistare" tramite le "monete" giocate durante il turno. Le carte acquistate vanno sul mazzo degli scarti; quando si finisce il mazzo di pesca, si rimescolano gli scarti per creare quello nuovo (e quindi le carte acquistate sono disponibili ad essere pescate). Per tutti i dettagli vi rimando al sito del gioco, aggiungo solo che le carte (basi e navi) sono di 4 fazioni differenti, tutte con le proprie peculiarità. La componente fortuna, trattandosi di carte, è media (anche se la scelta delle carte da inserire nel mazzo è quasi totalmente ad appannaggio ai giocatori) La lingua è in inglese, ma al massimo saranno 3-4 parole in tutto da imparare ("draw", "scrap", "discard" "hand"). Consiglio le bustine di qualità medio-alta per le carte, visto che in una partita si rimescolano anche una 10-15ina di volte. Unico difetto: alle carte per segnare i punti autorità (ovvero i punti vita del gioco) preferisco un semplice foglio di carta. Acquisto consigliato, soprattutto se cercate un gioco per 2 rapido ma profondo.
P**M
Though there are an assortment of expansions for this Trading Card Game out there, you don't NEED any of them; this base set has all you require for a fully functional game. That said, I would recommend pairing it with the 'Colony Wars' expansion for a much-expanded experience. The game as played by the rules - assorted variants for assorted numbers of players are given in the provided rule sheets - is fun and reasonably easy to learn and get used to. However, I find one of the best things about it to be the fact that you can very easily come up with your own rules and your own game. The cards almost beg you to do so, in fact. (I've made various custom dice and tokens for it). The set consists of cards (with some very nice artwork) belonging to four factions vying to colonize and expand within the universe. The organic, so-called 'Blob' faction - whose rather beautiful bio-craft mostly look like weirdly mutated sea creatures - the Trade Federation, essentially just out to make a profit, the Machine Cult, mechanistic and more or less robotic, and the warmongering Star Empire... Totally love the Blob faction myself. The cards portray both spaceships for each faction and bases (planetary and orbital), each faction having different strengths but being basically evenly matched. Trade and alliances between factions can be fostered, as well as just trying to blast each other to perdition. The set also contains some cards featuring unaligned vessels that can be captured and employed by any faction - or used a space pirates or such, depending how you customize the game. There are also score cards. A cheap option as opposed to some TCGs (at the time of writing) and excellent value for money. A highly adaptable sci-fi TCG. With this and the Colony Wars Set, there's great scope for galactic adventure.
F**N
Un sencillo Deck Builder. Se juego rapidisimo, tiene buena tactica y es muy facil de transportar ya que todas las cartas del juego caben en la caja. Viene con muchas cartas para jugar a gusto hasta 2 personas. Las expansiones te permiten introducir mas gente. Es una excelente implementacion de un juego PvP/Pelea con mecanica de Deck Builder.
R**N
Fun game which can be played in 15-20 minutes. Seems complicated at first but really easy to get into, especially with all the youtube videos out there and the free app (with in-app purchases). There is a fair bit of luck involved but strategy certainly plays a role too.
M**K
I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite. Or it was. Until Star Realms. This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different. Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win. Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward. But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck. Each faction features numerous cards which benefit from playing other members of their faction, and every faction has Space Stations, many of which can defend a player and one another from attacks as well as provide special powers to use once per turn. The game is fast, fun, has tons of depths, great art and a coherent, cohesive theme that the game play supports very well. If you're into Deck Building games and longing for something different from an overpopulated and rather stale genre of gaming, you honestly cannot go wrong with Star Realms.
TrustPilot
1天前
3天前